Special Events App






Case Study:


Special Events

App Design

Project Overview

The problem

Many event apps and websites don't provide users with a simple way to RSVP quickly, ability to view event details easily, and visible contact information for app assistance. This makes users frustrated, give up on using the app or website to RSVP, and contact the event organizer to RSVP and get information.

The goal

Design a Special Events app that allows users to view event details, RSVP, contact event organizer and contact app support easily and quickly.

The product

Special Events is a mobile phone application that allows users to easily and quickly RSVP, view event details, visible app assistance and ability to contact the event organizer easily. The typical user is 18 to 70 years old. Most users are tech savvy and always use their mobile phone to access information, but some users need encouragement to use their mobile phone to RSVP. Special Events' goal is to make the RSVP process and other tasks easy and quick for everyone.

My role

UX designer leading the Special Events app design

Responsibilities

User research, conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.

Project duration

May 2021 to September 2021

Understanding the User

I conducted interviews and created empathy maps to understand the users I’m designing for and their needs. A primary user group identified through research was busy adults who need a special events app that’s mobile device responsive and user friendly.


This user group confirmed initial assumptions about some special events apps seem difficult to use because the user’s lacks excellent digital literacy, but research revealed that was not the only factor in preventing a good user experience. Another factor was that some special events apps are not mobile device responsive. Other user problems included busy schedules, missing and difficult to find information on app, and lack of support from app to assist users. These problems cause users to spend too much time on the task.

User Pain Points

Digital Literacy

Special events apps should be user friendly with simple and clear information. They should not require a user to have excellent technology or computer fluency.

Mobile Responsiveness

Some special events websites are not responsive on mobile devices which make it difficult to view major details.

Time

Working adults are too busy to spend a lot of time attempting to navigate through a difficult special events app.

Content & Layout

The content on a special events app should always be consist on all platforms. Call-to-action buttons, navigation menus, landing and redirect pages should function properly, as well as, display major event details.

Support

Customer service and technical support contact details should always be available to users.

Persona & Problem Statement

Sharon is a busy working wife and mother who needs an uncomplicated special events app with no missing information because she is always on the go and wants to complete as many tasks as possible on her mobile device.

User Journey Map

Mapping Sharon's user journey revealed how useful it is for users to have a straightforward and functional special events app that saves times.

Starting the Design

Paper Wireframes

Drafting the screens on paper helped in visually addressing the user pain points and organizing the best user flow. These iterations ensured that all elements are represented for a good user experience. For the homescreen, I prioritized a simple way to quickly start the RSVP process to help users save time.

Stars were used to mark the elements of each sketch that would be used in the initial digital wireframes.

Digital Wireframes

Based on the initial findings and feedback from the user research, I made sure to include the “Invite Code” where users can start the RSVP process quickly. As a helpful feature, I added the “Change Language” button to the top of the Homescreen. Additionally, the clickable feedback, accessibility, and help buttons are available at the bottom of every screen. View the Special Events App low-fidelity prototype

In continuing the initial design phase, I wanted to acknowledge the user pain points by making sure the event details' section, contacting event organizer button and RSVP options are clearnly visible and clickable. Since the app is mobile device responsive, the user will be able to complete this task on the go.

To improve the overall user experience, I ensured the menu contents are uncomplicated and quick to navigate through. Additionally, I wanted to guarantee that various user needs are available.

Usability Findings

Based on the initial findings and feedback from the user research, I made sure to include the “Invite Code” where users can I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining.

Round 1 findings

  1. Users want to easily view special event details on their mobile device.

  2. Users want to RSVP easily and quickly.

  3. Users want to be able to contact the event organizer or app support simply, if necessary.

Round 2 findings

  1. The word "Menu" was slight confusing and the "Menu" button was not easily utilized as an option to find the contents of the app for some users.

  2. The "Change Language" button was in a unrecognizable location and cluttered the homescreen.

  3. Icons and words were too small and not easily seen with visually impaired users.

Refining the Design

Mockups

Early designs showed a cluttered Homescreen, but after the second usability study, I eliminated the Homescreen and replaced it with a "Contents" screen. I revised the contents of the app in order to simplify the user flow.

Initially the Homescreen appeared to have too many buttons and too much information for users to process without feeling overwhelmed. After the second usability study, I adequately distributed information and positioned buttons neatly throughout the app to declutter - creating a cleaner layout. For example, I eliminated the "Change Language" button from the Homescreen. Now users can change language easily by going to the "Accessibility & Language Options" screen. This location is similar to other apps and is a familiar path to the user.

The second usability study revealed confusion about the word "Menu". I changed the "Menu" button label to "Contents". Additionally, I changed images and fonts to create consistency in the app. I also scaled the screen, added a title to the screen, dividers, sections, more icons and rearranged the screens to make a cleaner layout.

Accessibility Considerations

1. Hierarchy

Clearly organized content, labels, and titles provide guidance for users relying on screen readers.

2. Navigation

Recognizable icons and buttons allow users to easily locate important content quickly.

3. Alternate options

Various options are available to make sure users have more than one way to complete tasks.

Refined Designs

High-fidelity Prototype

The final high-fidelity prototype visually presented uncluttered screens, unity and consistency with colors and images. It also meets the user needs for function by providing a easy and quick RSVP process.

View the Special Events App high-fidelity prototype

Going Forward

Takeaways

Impact

The app encourages users who are not tech savvy, to feel confident that they can RSVP simply without any assistance.

One quote from study participant feedback:

"I would recommend this app because I was able to RSVP on my own easily and quickly. I did not need to contact the event organizer directly, but it was nice having an easy access button located on the screen, if needed to."

What I learned

While designing the Special Events app, I learned that what a designer thinks is simple and clear does not always mean that the user will think the same way. I also learned that the color palette and images significantly impacted the users' moods in a positive way - feelings of calm, peace, and ease with motivated them to continue their tasks unperturbed. Usability studies and peer reviews also positively impacted my designs.

Next Steps

1. User Feedback

Review user feedback that might be sent from the app feedback screen.

2. User Research

Perform additional research based on user feedback.

3. Testing

Perform another usability study with a more diverse participant population to ensure that the app is easy and visually appealing to everyone.